Group 06 / 2014-10-04 19:27:33

A: Wot Klondikes!

Grabber; 3-0; +∞,

Not a puzzle but a game of luck: each six lifts opens to a tile on which either sits a Klondike or a rotating Zapping Canon! Luckily, I stumble upon two Klondikes first: on the left and second left lift and then third right life wrt. Grabber's starting position... all the other lifts lead to Zapping Canons.

B: Island Hoping

Grabber; 2-0; +∞,

An easy trip between islands using Exchangers. Just be sure to collect the first Klondike while blocking the Block else it will hide the second Exchanger. Of course, the lift should be Forced Down before hopping to the last island to collect the last Klondike.

C: Mission Improbable

Pusher and Zapper; 0-3; +∞,

TBP

D: Slipping and Sliding on the Slippery Slope

Grabber and Pusher; 2-0; +∞,

TBP

E: It Takes Two to Tango

Grabber, Pusher, and Zapper; 2-4; +∞,

TBP

F: A Sting in the Tail

Grabber, Pusher, and Zapper; 2-0; 120s,

TBP

G: They do It with Mirrors

Grabber, Pusher, and Zapper; 2-0; +∞,

TBP

H: Blessed Relief

Grabber and Zapper; 2-0; +∞,

A tricky one except if you know that a Time Bomb can destroy Worms: the trick is to have Zapper fire at the Worms so that they both go into the same direction more or less at the same time and hope that they will be near the Time Bomb when it explodes... after that, collecting the Klondikes is like a children's game.

I: SNAFU

Grabber, Pusher, and Zapper; 1-0; +∞,

Pusher and Zapper must quickly move on the paths of the Land Lizards to safeguard a path for Grabber to access the lift and collect the Klondike.