Group 02 / 2014-08-17 16:56:13

03-A: Kill!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Grabber, Pusher, and Zapper; 1-0; +∞

A funny puzzle with lots of Hoppers to shot (for no good reason but the fun of it!) and allow Pusher to go up first to push the Glass Block and destroy the Zapping Canon and then Grabber to collect the Klondike, thanks to Grabber's use of the Force Down.

03-B: Roy Plumley Lives Here

Grabber, Pusher, and Zapper; 2-6; +∞

TBP

03-C: Jump to It

Grabber, Pusher, and Zapper; 2-6; +∞

TBP

03-D: Feeling Dizzy?

Grabber; 3-0; +∞

If you can seasick easily, be careful! Grabber must be programmed to jump from Exchanger to Exchanger eight times in a row, to collect the Klondike on the middle lift before the Watcher moves to close to the Proximity Mine and blows it! The following program should be run twice in a row:

Grabber must turn right because after using an Exchanger, it always faces the title that it just left. Then, it can use the lift to collect the second Klondike and then must "glide" to collect, in passing, the third one.

03-E: The Achilles Heel

Grabber, Pusher, and Zapper; 2-0; +∞

Did Pete Cooke forgot something? In this puzzle, there is nothing to do: Grabber must just stroll to the closest lift, go up and collect the two Klondike... The Flags, Mines, Time Bomb, and other Spiders are completely useless!

03-F: Flying the Flag

Grabber, Pusher, and Zapper; 0-5; +∞

A funny one with a twist: Grabber must raise all the lifts using the Force Up and, as soon as the Pushing Canon on the second floor pushes the Block, must lower them (it, the one with the Block atop won't move) before the Block is pushed again. Thus, the one lift with the Block will protect Pusher. Then, using the Prisms, Zapper can destroy the Force Up and the Force Down. Now, Pusher can push the Prism closest to the lift at the centre of the first floor on the lift and then the remaining Prism in from of the furthest Zapping Canon. Finally, Pusher can move behind the Convertor and zap the three Flags.

03-G: Follow that Camel

Grabber and Pusher; 1-0; +∞

TBP

03-H: The Brain Drain

Grabber, Pusher, and Zapper; 1-0; +∞

A new object shows up: a Wiper. The idea it to have Grabber lower the lifts using the Force Down. Then, Pusher can push the Wiper in line with the other lift, on which Grabber should sit. Grabber can then trigger the Wiper, which remove all the unoccupied tiles, including the one where the Block blocking the Zapping Canon could go if Zapper were to move. Once this tile wiped out, Zapper can go destroy the other Zapping Canon and let Grabber move to where Zapper comes from to collect the Klondike.

03-I: Duck Shoot

Zapper; 0-6; 100s

TBP