Tower of Babel / 2012-11-05 07:17:15
Tower of Babel is a computer game for the Amiga, Atari ST, and Acorn Archimedes by Pete Cooke, developed by Rainbird Software, and released by Microprose Software in 1990. It is a puzzle played on a three-dimensional tower-like grid viewed in vector graphics with filled polygons. Tower of Babel is a great puzzle, some being quite difficult to solve...
Story
The plot is loosely based on the biblical story of the Tower of Babel. During its construction, the Tower caught the attention of a passing Zantorian spaceship. The Zantorians descended and left three spider-like robots to help the Shinarians build the Tower. However, distrust broke out among the two species, and the Shinarians betrayed the robots, stealing their energy packs, their klondikes. Playing the robots, it is the player's job to find the energy packs to be able to get back home to Zantor. There are several differently-configured 8x8x4 towers (four floors of 8x8 squares each).
The Zantorians robots are called Grabber, Pusher, and Zapper. Each of these robots has different abilities. Grabber can collect klondikes and operate various devices, Pusher can push things further away, and Zapper can destroy things. Each puzzle includes any combination of these robots, depending on the Tower's design. In each tower, the puzzle's goal is either to destroy a set number of objects, collect a set number of klondikes, or both. Towers with klondikes to collect need Grabber, but the other robots can sometimes be unnecessary or even a problem...
Manual
Here are scans of the manual pages:
Realisation
Gameplay
Solutions
Here are the solutions of the puzzles by groups of towers:
Conclusion
|