Group 01 / 2012-09-08 11:08:27
A: The Bridge
Grabber and Zapper, 0-2
Use Grabber to make all the lifts go up by "forcing them up". Then, make Zapper walk all the way until the end lift and go down. Use Grabber now to make all lifts go down. Zapper can now walk and destroy the two flags.
B: Back to the Old 'Freezerinos'
Grabber and Zapper, 1-0
The easier (and nicer) way to solve this tower is to program Grabber and Zapper. Make Grabber face the freezer and program it as follows:
F
Then, make Zapper face the end of its lane and program it as follows:
↑ ↑ → F ←
Now, "run all" the programs repeatedly until all zapper canons have been destroyed. BEWARE to wait for the freezer to recharge before running the programs again...
C: When is a Lift not a Lift?
Grabber, Pusher, and Zapper, 1-0
The trick is to use the lift has a barrier against the zapping canon. Use Grabber to force the lift up. Then, use Pusher to push the block two times to free Zapper. Make Zapper destroy the zapping canon. Now, Grabber can force the lift down and collect the klondike.
D: Cause and Effect
Grabber and Zapper, 1-0
Make Zapper go to the very end of its lane, atop the very last lift. Make Grabber force all the lifts down and, immediately, move it besides the block to prevent the pushing canon to move the block. Zapper stayed up because he was on the lift; make it go down and destroy the flag. Grabber can now collect the klondike.
F: Trouble with Lizards
Grabber and Pusher, 2-0
Because the two lizards on the first floor of the tower will eat one square every time they will change direction, Grabber must immediately push the block to stop the furthest lizard and then move onto the lane of the closest lizard as fast as possible to block it. Then, Grabber can nicely go take the lift and collect the klondikes.
G: Teamwork on the Spiral Staircase
Pusher and Zapper, 0-4 (200s)
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